Did Last of Us Part II Deserve Game of the Year? 2020: Gaming in Review

What does it say about the industry to reward The Last of Us Part II? Is it an endorsement of crunch? Back in March, Jason Schreier wrote about an industry problem that surrounds the game. Developer crunch. People working long hours, often unpaid overtime on games that are too long, are announced too early and…

Is the Outer Worlds Just Fallout: Lite?

Getting a crew together to make a Western RPG game in half the time it takes to make a Bethesda piece shines in its professionalism and smoothness but conceptually points to an *as well, growing creatively bankrupt video game industry. The eighth generation of consoles has not produced as many games in quantity or quality…

‘Gears of War’ 1-4 Franchise Review

From Director Rod Fergusson and The Coalition Microsoft Games Studios Presents A game built on Unreal Engine 4 with multiplayer by Splash Damage In the 8th generation of console video games, I got to hand it to Phil Spencer & Xbox. It is inaccurate to call a billion dollar company like Microsoft underdogs, but it is interesting…

FilmGamer’s Most Anticipated Video Games of 2017

For Honor (Ubisoft Montreal) Valentine’s Day I spoke to a former game developer at Ubisoft and pro gamer who revealed in a talk that the company has been pushing really hard for e-Sports with this latest effort, and from playing the alpha (captured above) I can tell. For the first time in forever I began…

Case 3: Crisis Communication – The Microsoft Xbox 360 Red Ring of Death

Analysis/ Context of Microsoft’s Billion Dollar Problem Affecting Stakeholders Figure 1:Crisis framing applied to the Xbox 360’s life cycle The scope of Microsoft’s Billion-dollar problem: ‘Xbox 360’s Red Ring of death’ coined by the early social media age of the mid 2000’s is difficult to discern, because it is so unique in nature. Its place…